Silo, Modeling a Head by Glen Southern
Level: Intermediate
Session 1
- Creating the 2D concept in Photoshop
- Creating front and side views
Session 2
- Starting a model in SILO
- Importing background images
- Start the Head model with a Cube
- Instance mirror across an axis
- Starting to use the basic tools
- Select Face loop
- Split face loop
- Split Polygon
- Smooth
- Configuring your mouse in SILO
- Sculpt the basic form with a limited amount of Polygons
- Using Ghost Shade to make Polygons transparent
Session 3
- Add a Material to the head
- Add a Sphere as a place-marker for the eye
- Model the eye areas from a single polygon
- using the Extrude Edge feature
- Tweaking single vertex to form the shape of the eye patch
- Matching the Eye to the reference image
- Create a Nose Patch using Extrude Edge
- Join the Eye and Nose patches
- Attach the Eye and Nose to the head
- Create the mouth and chin
Session 4
- Add detail to the inside of the mouth
- Add Horns using the Extrude commandMatch the form of the model back to the reference images
- Refine the mesh whilst sub-divided
- Box model a separate Ear
- Detail the ear
- Attach the ear to the head
- Use Soft Selection to match the geometry to the reference image
Session 5
- Check for Polygon flow and sub-division issue
- Re-work Polygons to fix poles and Ngons
- Extrude geometry for the neck
- Create Gums using Box modeling
- Create Teeth from Primitives
- Detail level over the entire model adding wrinkles, creases, blemishes etc.
- Final pass for detail
- Mirror the Geometry to make a complete model
- Break the Symmetry
- Use Soft Selection to do minor adjustments to the mesh and ensure a final match with the reference image