Setting preferences including the interface colors
Startup document and how to create one
Introduction to Interface items and palettes - A brief overview of the dropdown interface items including where to find and how to use the following:
Alpha brushes
Color
Document
Draw
Edit,
Layer
Light
Marker
Material
Movie
Picker
Preferences
Render
Stencil
Stroke
Texture
Tool
Transform
Zoom
ZPlugin
ZScripts
2D Painting
Alphas
Brush shapes
Made into 3D object with Alpha skinning
Used as masks
Used as stencils
Used in materials as custom bumps
Used in fog
Can be converted to texture
Serve as displacement maps or for inflating masked areas.
Draw
Main centre for drawing, painting and sculpting actions
MRGB, RGB and ZADD and ZSUB drive most of the actions
Perspective mode to help the illusion of depth.
Focal Shift
Changes the ZGraph alpha setting to make the brush more or less abrupt around its edge
Stroke Palette
The way in which the tools react with the canvas e.g. Drag rectangle, drag dot etc.
Layers
Using and creating layers
Materials
How to pick a material and adjusts its sliders to give the desired result.
How to Save and export
Save and export Brushes, alphas, textures, ZTool, OBJs etc.
Pixol Based tools - Tools and brushes that react with pixol based items in the document canvas including:
Simple Brush
Single layer brush
Bump brush
Eraser brush
Smudge tool
Snake Hook brush
Hook brush
Fiber brush
Cloner brush
MRGZB grabber
Deco brush
Directional brush
Roller brush
3D modeling basics
Getting a ZTool into the document window
Entering EDIT mode
Using the Gyro manipulator
Gyro Transformations
Transformations in EDIT mode
Freehand sculpting modes
Draw pointer edit mode
Deformations sliders
Initialize sliders
Symmetry
Re-Symmetry
Polyframes
ZSpheres intro
ZSpheres adaptive skinning
Polymeshes
Multi res levels
Partial mesh visibility
Edge loops
Creases
Displacement maps
MaskingMarkers
Multimarker tool
Morph targets
Alpha Skinning
Make3D button in the alpha palette
Part 2: A modeling project
ZSphere modeling
How to create a ZSphere model from scratch. Switch back and forth from ZSpheres and Polygons in Adaptive preview mode.
Making an Adaptive skin
A breakdown of how the settings in the TOOL>Adaptive panel effect the final polygon mesh
Adding edge loops
Adding detail in targeted areas and defining edge loops to improve the topology
Dividing the geometry
Dividing the Geometry stage by stage. How to go up and down the Multi resolution stages. Detailed use of the Geometry pull down menu in the TOOL palette.
Detail the high resolution mesh
Adding detail to the mesh as it is slowly Subdivided into a Million Polygon+ model. Using Alpha Brushes, the Projection Manager,
Using Projection master to add detail
How to use projection Manager to drop the mesh to canvas and add 3D detail.
Modifying a material
Choosing a material for the model and altering it to suit our needs.
UV mapping and adding a texture in ZBrush
Choosing a UV mapping mode for the model. Creating a 2048x2048 texture map and add some texture detail using Projection Master
Lighting and environment settings
Choosing a light setup for the project.
Rendering the scene
Altering the Render settings and setting up the environment to suit the project.